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Ja, mega guter Patch!! Aber warum erscheint sowas immer erst, wenn ich mich schon durchs komplette Spiel gequält habe...Großer Patch ist erschienen. Liest sich sehr gut.
PATCH NOTES 1.0.8
UPDATE: December 16
Brawler Gameplay
Zord & Megazord Gameplay
- All Rangers now move faster (walk and dash speeds)
- Ranger grab and grab attack speed increased
- Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
- In Easy mode, the Dodge move is always invulnerable
- Ranger can chain Rising Strike from many more states
- Rangers can Dodge while holding an enemy to let go
- Ranger Special is boosted slightly by successful Dodge
- Vertical attack collision for Time Disruptors is wider, making them easier to hit
- Time Disruptors are easier to destroy in Easy mode
- Food pick-ups are more spread out when spawning from containers
- In Hard mode, enemies now have the same health as Normal but do twice the damage
- The Speed Run clock is no longer affected by Time Disruptors
- Players can swap to any other NPC Ranger in the Juice Bar
- Localized juice bar dialog for the arcade machines is now correct
Online
- All machine gun fire (bunkers, turrets and flying ships) now does less damage
- Gravity is reduced when jumping to make pits easier to clear
- Falling in a pit won't take away a life
- Some pits now have additional ledges for landing
- When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
- Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
- Megazord boss health has been reduced and damage dealt to bosses has been balanced
- Health power-ups now spawn during Zord boss battles
- Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
- At higher difficulty levels, health coin benefits scale downward
General
- If both online players have unlocked Green Ranger, they have the option of starting their game from any level
- Please note that all online players have the latest update for the game to engage in successful matchmaking
- The indicator for skipping the intro video has been improved.
- Stability and performance improvements overall
- PS5: Fixed some crash bugs
- PS5: Fixed an save-file issue where players couldn't start a new playthrough after completing the game.
Ja, mega guter Patch!! Aber warum erscheint sowas immer erst, wenn ich mich schon durchs komplette Spiel gequält habe...Großer Patch ist erschienen. Liest sich sehr gut.
PATCH NOTES 1.0.8
UPDATE: December 16
Brawler Gameplay
Zord & Megazord Gameplay
- All Rangers now move faster (walk and dash speeds)
- Ranger grab and grab attack speed increased
- Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
- In Easy mode, the Dodge move is always invulnerable
- Ranger can chain Rising Strike from many more states
- Rangers can Dodge while holding an enemy to let go
- Ranger Special is boosted slightly by successful Dodge
- Vertical attack collision for Time Disruptors is wider, making them easier to hit
- Time Disruptors are easier to destroy in Easy mode
- Food pick-ups are more spread out when spawning from containers
- In Hard mode, enemies now have the same health as Normal but do twice the damage
- The Speed Run clock is no longer affected by Time Disruptors
- Players can swap to any other NPC Ranger in the Juice Bar
- Localized juice bar dialog for the arcade machines is now correct
Online
- All machine gun fire (bunkers, turrets and flying ships) now does less damage
- Gravity is reduced when jumping to make pits easier to clear
- Falling in a pit won't take away a life
- Some pits now have additional ledges for landing
- When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
- Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
- Megazord boss health has been reduced and damage dealt to bosses has been balanced
- Health power-ups now spawn during Zord boss battles
- Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
- At higher difficulty levels, health coin benefits scale downward
General
- If both online players have unlocked Green Ranger, they have the option of starting their game from any level
- Please note that all online players have the latest update for the game to engage in successful matchmaking
- The indicator for skipping the intro video has been improved.
- Stability and performance improvements overall
- PS5: Fixed some crash bugs
- PS5: Fixed an save-file issue where players couldn't start a new playthrough after completing the game.
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