Mighty Morphin Power Rangers: Rita's Rewind

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Ja wirklich sehr schade das Power Ranger so enttäuschent ist. Ich hoffe ja das einige sachen per Update gefixt werden.

Wer momentan lust auf ein Beat'em Up hat, sollte lieber bei SOR4 oder Shredders Revenge zuschlagen.
 
Nach einer kleinen Auszeit und einem Snack hab ich den blöden Dragonzord Fight doch endlich geschafft und Robo-Rita ist nun auch Geschichte. Was für ein öder Endgegner. Wie schon vor einiger Zeit vermutet schaltet man nach dem Durchspielen den Grünen Ranger frei. Normalerweise wäre das Grund genug direkt einen weiteren Durchgang zu starten, aber das Spiel macht aufgrund des sehr mittelprächtigen Gameplays leider nicht wirklich Spaß. Auch von der Musik bin ich stark enttäuscht. Es gibt so viele gute Tracks aus der MMPR Saga. Und hier bekommt man leider nur das Go Go Power Rangers Theme in den mit Abstand schlechtesten Spielabschnitten zu hören (Megazord Fights). Schade um die 30€.
 
Großer Patch ist erschienen. Liest sich sehr gut.

PATCH NOTES 1.0.8

UPDATE: December 16

Brawler Gameplay
  • All Rangers now move faster (walk and dash speeds)
  • Ranger grab and grab attack speed increased
  • Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
  • In Easy mode, the Dodge move is always invulnerable
  • Ranger can chain Rising Strike from many more states
  • Rangers can Dodge while holding an enemy to let go
  • Ranger Special is boosted slightly by successful Dodge
  • Vertical attack collision for Time Disruptors is wider, making them easier to hit
  • Time Disruptors are easier to destroy in Easy mode
  • Food pick-ups are more spread out when spawning from containers
  • In Hard mode, enemies now have the same health as Normal but do twice the damage
  • The Speed Run clock is no longer affected by Time Disruptors
  • Players can swap to any other NPC Ranger in the Juice Bar
  • Localized juice bar dialog for the arcade machines is now correct
Zord & Megazord Gameplay
  • All machine gun fire (bunkers, turrets and flying ships) now does less damage
  • Gravity is reduced when jumping to make pits easier to clear
  • Falling in a pit won't take away a life
  • Some pits now have additional ledges for landing
  • When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
  • Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
  • Megazord boss health has been reduced and damage dealt to bosses has been balanced
  • Health power-ups now spawn during Zord boss battles
  • Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
  • At higher difficulty levels, health coin benefits scale downward
Online
  • If both online players have unlocked Green Ranger, they have the option of starting their game from any level
  • Please note that all online players have the latest update for the game to engage in successful matchmaking
General
  • The indicator for skipping the intro video has been improved.
  • Stability and performance improvements overall
  • PS5: Fixed some crash bugs
  • PS5: Fixed an save-file issue where players couldn't start a new playthrough after completing the game.
 
Großer Patch ist erschienen. Liest sich sehr gut.

PATCH NOTES 1.0.8

UPDATE: December 16

Brawler Gameplay
  • All Rangers now move faster (walk and dash speeds)
  • Ranger grab and grab attack speed increased
  • Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
  • In Easy mode, the Dodge move is always invulnerable
  • Ranger can chain Rising Strike from many more states
  • Rangers can Dodge while holding an enemy to let go
  • Ranger Special is boosted slightly by successful Dodge
  • Vertical attack collision for Time Disruptors is wider, making them easier to hit
  • Time Disruptors are easier to destroy in Easy mode
  • Food pick-ups are more spread out when spawning from containers
  • In Hard mode, enemies now have the same health as Normal but do twice the damage
  • The Speed Run clock is no longer affected by Time Disruptors
  • Players can swap to any other NPC Ranger in the Juice Bar
  • Localized juice bar dialog for the arcade machines is now correct
Zord & Megazord Gameplay
  • All machine gun fire (bunkers, turrets and flying ships) now does less damage
  • Gravity is reduced when jumping to make pits easier to clear
  • Falling in a pit won't take away a life
  • Some pits now have additional ledges for landing
  • When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
  • Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
  • Megazord boss health has been reduced and damage dealt to bosses has been balanced
  • Health power-ups now spawn during Zord boss battles
  • Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
  • At higher difficulty levels, health coin benefits scale downward
Online
  • If both online players have unlocked Green Ranger, they have the option of starting their game from any level
  • Please note that all online players have the latest update for the game to engage in successful matchmaking
General
  • The indicator for skipping the intro video has been improved.
  • Stability and performance improvements overall
  • PS5: Fixed some crash bugs
  • PS5: Fixed an save-file issue where players couldn't start a new playthrough after completing the game.
Ja, mega guter Patch!! Aber warum erscheint sowas immer erst, wenn ich mich schon durchs komplette Spiel gequält habe...
 
Großer Patch ist erschienen. Liest sich sehr gut.

PATCH NOTES 1.0.8

UPDATE: December 16

Brawler Gameplay
  • All Rangers now move faster (walk and dash speeds)
  • Ranger grab and grab attack speed increased
  • Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
  • In Easy mode, the Dodge move is always invulnerable
  • Ranger can chain Rising Strike from many more states
  • Rangers can Dodge while holding an enemy to let go
  • Ranger Special is boosted slightly by successful Dodge
  • Vertical attack collision for Time Disruptors is wider, making them easier to hit
  • Time Disruptors are easier to destroy in Easy mode
  • Food pick-ups are more spread out when spawning from containers
  • In Hard mode, enemies now have the same health as Normal but do twice the damage
  • The Speed Run clock is no longer affected by Time Disruptors
  • Players can swap to any other NPC Ranger in the Juice Bar
  • Localized juice bar dialog for the arcade machines is now correct
Zord & Megazord Gameplay
  • All machine gun fire (bunkers, turrets and flying ships) now does less damage
  • Gravity is reduced when jumping to make pits easier to clear
  • Falling in a pit won't take away a life
  • Some pits now have additional ledges for landing
  • When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
  • Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
  • Megazord boss health has been reduced and damage dealt to bosses has been balanced
  • Health power-ups now spawn during Zord boss battles
  • Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
  • At higher difficulty levels, health coin benefits scale downward
Online
  • If both online players have unlocked Green Ranger, they have the option of starting their game from any level
  • Please note that all online players have the latest update for the game to engage in successful matchmaking
General
  • The indicator for skipping the intro video has been improved.
  • Stability and performance improvements overall
  • PS5: Fixed some crash bugs
  • PS5: Fixed an save-file issue where players couldn't start a new playthrough after completing the game.
Ja, mega guter Patch!! Aber warum erscheint sowas immer erst, wenn ich mich schon durchs komplette Spiel gequält habe...

Das versteh ich auch nicht.
 
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